![]() IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 On that basis, I should in theory be able to add a further 8-10 cats without blowing the VRAM limit, but I have not tried this.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: This might sound a lot, but when I render just the wooden floor without the cats, it used 3.4GB, so the cats were consuming 1.7GB of VRAM themselves. When I rendered the scene attached it used 5.1GB of VRAM on my 2060 Card (8GB). A high value will give a more dense hair covering, but at a far higher cost in system resources. The value of this is one you need to tweak until you find a setting you are happy with. I reduced this for all cats to 300, except for the orange one, which I set to 500. This is 1500 for some of the cat furs by default, which is really high and will generate a lot of individual hairs. This ends up using a lot less resources then a setting of 3, which many human dForce hairs are given by default.Ģ) In the surfaces of the dForce hair, reduce the "Additional PR Hair Density(cm^2) setting. This is no longer necessary after 4.21 since the hair uses curves generated by the renderer, so a value of 1 is best. ![]() This is the default, but before Daz 4.21 some people would increase this to get more realistic hair. ![]() However if you tweak the parameters and settings as I have, you can manage the resources better.ġ) Ensure Render Line Tesselation in the Simulation is set to 1. I would also recommend considering some of the following items to make best use of the hardware resources:Īs other people have already said, it is the dForce hair that consumes a lot of resources of the House Cat, not the model and textures. Pitmatic would be better served by rendering elements of the scene that fit inside the 2GB and assembling in photo editing layers. ![]() To use the Nvidia GTX 1050 Card for rendering everything needs to fit within the 2GB of VRAM. A GTX 1050 has 2GB of VRAM and RTX 3090 has 24GB of VRAM. ![]()
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