![]() ![]() Will the game be priced differently during and after Early Access? “Every game feature (rules, multiplayer, base AI, content, tutorial) is present, as described in the " About This Game" section of the game main page. What is the current state of the Early Access version? With the final version, players should be able to play solo with a complete AI with different difficulty settings.” See the "About This Game" section on the store page. ![]() The game in its present stage is already fully coded for multiplayer mode (using Mirror to connect on Steam servers), and a basic single-player mode (including rough AI for the player’s opponent) and has all the rules implemented. the EA version should mostly be a completely integrated and full IA scripting concept and system in the game, designed to offer a reactive challenge to players’ moves, with several levels of difficulty. “The major difference of the final version vs. How is the full version planned to differ from the Early Access version? “We have estimated the duration of the development phase at 12-18 weeks of full time work by our own team.” We feel the EA is a perfect opportunity to gather such a community, especially on a game which is brand new, with no similar game or title with the current rules.”Īpproximately how long will this game be in Early Access? Therefore our team has thus a need for a larger base of user to help us finalize this enhanced functionality, not only via testing but also with the providing of direct users feedback. It is designed to work also as a base of input for saves with list of actions / reactions, and other files that we can recover and analyze. The current system of Multiplayer (MP), already implemented, uses Mirror to connect the Steam servers and works with the Steam players community. without sufficient data return and analysis to make correct gameplay decisions and provide a decent challenge. At the moment, the base AI works only a a very rough base, i.e. “We need the Early Access (EA) to let us involve our players in setting right the AI script system in the game. ![]()
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